Netherspite - Karazhan Strategies

This guide will help your guild effectively beat Netherspite, but I know you really just want more gold so you can finally get your epic mount. GET YOURS TOMORROW.

Quick Facts

Health: 1,100,000
Mana: 3,155
Wealth: ~ 40 Gold
Tauntable: No
Difficulty Rating:

Class Requirements:

- 2 Tanks


Abilities

Netherspite has two repeating phases, which are called the portal phase, which will last for 60 seconds, and the banish phase, which will last for approximately 30 seconds. During both phases, Netherspite will use the following abilities:

Nether Burn - Nether Burn is an aura type spell that deals 1200 Shadow damage every 5 sec, affected by line of sight. Not much can be done against this ability, but to heal through it.
Void Zone - Opens a massive void portal that lasts for 6 seconds, inflicting 500-700 Shadow damage every 2 seconds to all enemies in the selected area. It is similar to the void zones found in the Four Horsemen fight of Naxxramas, or Zereketh the Unbound in Arcatraz. Simply move out of the affected area as soon as possible.

Portal Phase

The Portal phase lasts 60 seconds. Three diffrent portals will spawn during this, a red one, a blue one, and a green one. After 10 seconds the portals will emit beams that will target Netherspite or the 1st target between the portal and netherspite. You will need to use the beams in order to buff yourselves and prevent Netherspite from being buffed.

Red Beam:

Perseverance is the red beam commonly referred to as the "Tank beam". Perseverance lasts for 20 seconds after the player leaves the beam. Should it hit Netherspite, damage dealt to him will be reduced by 1% per tick. Should it hit the player, the following will occur:

  • Netherspite will aggro you. Guaranteed.
  • Damage taken is reduced by 1% per tick.
  • Defense rating is increased by 5 per tick.
  • Health is modified - the first application adds 31,000 to the player's maximum health, with additional stacks reducing maximum health by 1000 per stack.

Green Beam:

Serenity is the green beam commonly referred to as the "Healer beam". Serenity lasts for 10 seconds after the player leaves the beam. Should it hit Netherspite, it will heal the dragon for 4,000 health per tick. This stacks to 8,000, then 12,000, and so forth. It is very crucial to not to allow Netherspite to be hit by this beam. Should the beam strike the player, the following will occur:

  • Healing done is increased by 5% per tick.
  • Spell cost reduced by 1% per tick.
  • Maximum mana reduced by 200. Stacks up until your total mana pool reaches 0.

Blue Beam:

Dominance is the blue beam commonly referred to as the "DPS beam". Dominance lasts for for 8 seconds after the player leaves the beam. Should it hit Netherspite, his damage will increase by 1% per tick. Should it hit the player, the following will occur:

  • Damage dealt is increased by 5% per tick.
  • Healing received reduced by 1%.
  • Damage taken by spells is increased by 8%, which includes the AoE Shadow aura which Netherspite has.

Banish Phase

This phase of the fight will last for approximately 30 seconds. While Netherspite is banished, he will mostly remain stationary, while also remaining vulnerable to damage. However, he still has the ability to melee players who come too close for his comfort. Netherspite will random fire a Netherbreath, which will usually hit 4 people in the raid. It also has a small knockback.

After 30 seconds, Netherspite will unbanish and begin attacking the person with the highest aggro, or whomever is in the red beam. Note that the banish phase can last a few seconds longer than 30 seconds if he's in the process of casting Netherbreath.

Strategy

Have your maintank run in and gain aggro in preperation for the portal phase. When the portals come up have one tank grab the red beam, a class with no mana grab the green beam, and a dps class grab the blue beam. Half way through the 60 second phase you are going to cycle through your red and blue beams, by having a second tank grab the red beam and a 2nd dps grab the blue beam so the debuffs on them do not get to extreme.

After the portal phase ends DPS him during the banish phase.

Rinse and repeat these 2 phases until dead.


Epic Drops

Badge of Justice

Shining Chain of the Afterworld

Mithril Band of the Unscarred

Girdle of Truth

Pantaloons of Repentance

Skulker's Greaves

Cowl of Defiance

Jewel of Infinite Possibilities

Rip-Flayer Leggings

Earthblood Chestguard

Uni-Mind Headdress

Mantle of Abrahmis

Spiteblade

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