Prince Malchezaar - Karazhan Strategies

This guide will help your guild effectively beat Prince Malchezaar, but I know you really just want more gold so you can finally get your epic mount. GET YOURS TOMORROW.

Quick Facts

Health: 1,100,000
Mana: 0
Wealth: ~ 40 Gold
Tauntable: No
Difficulty Rating:

Class Requirements:

No special class requirements


Abilities

  • Summon Infernal - Every 45 seconds or so, Malchezaar will summon an infernal which, about 3 seconds after landing, casts a Hellfire Area of Effect (AoE) roughly the size of the one Baron Geddon uses. Each infernal lives for about 180 seconds, and there is no limit to the amount that can be up at any given time. Typically you will have 3-5 infernals up at a time until the end of Phase 2 (see below), after which they will start increasing rapidly. These infernals are stationary, and can be avoided by the raid.
  • Enfeeble - Malchezaar will periodically apply this debuff to five random raid members (excluding the player with the highest threat), which reduces their hit points to 1 and healing effects and health regen to 0% for 8 seconds. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • Shadow Nova - Malchezaar will cast Shadow Nova 3-5 seconds after Enfeeble. This ability has a maximum range of 30 yards. Deals 3000 shadow damage and includes a knockback. This attack can be outranged by healers and ranged DPS, so even if they are enfeebled it will not cause much concern. Melee must get out of range, however as long as they start running right away they will have plenty of time to avoid the Shadow Nova.
  • Shadow Word: Pain - Cast periodically on a raid member (generally hits the Main Tank (MT)). Can be dispelled. Cannot be reflected. 1500 shadow damage per tick.
  • Thrash - Attacker will gain 2 extra attacks on next swing. Works similarly to the windfury proc without the added damage, and unlike windfury, it is activated and has a cooldown.
  • Cleave - During phase 2, Machezaar will use a melee range cleave.
  • Flying Axes - Malchezaar will release his axes in the third phase, allowing them to fly around attacking random raid members. Healers will need to heal through this damage.
  • Amplify Damage - Cast on a random raid member, in the last phase of the fight which increases all damage taken by 100% for 10 seconds.

Phase 1

Phase one is not to bad. Assign a ranged class to be on lookout duty for infernals. Have the look-out tell the raid if they need to move and to where. During Phase 1 he will enfeeble then shadow nova. If you get enfeebled you must run away from the prince while avvoiding any infernos AOE. Continue this until 60%

Phase 2

Phase 2 begins at 60%. During Phase 2 he will dual-wield axes dramtaically increasing his damage, he will also sunder the maintank. It is recommended that you save your cooldowns for this phase of the fight to get through it as soon as possible.

Phase 3

Phase 3 begins at 30%. At this point he will no longer cast enfeeble, but his axes will now float around attacking random members of the raid for around 500 a hit. These axes are untargetable. He will also cast amplify damage during this phase which often correlates with the current target of his axes. Continue to avoid the infernals and burn him to 0%.


Epic Drops

Badge of Justice

Helm of the Fallen Champion

Helm of the Fallen Defender

Helm of the Fallen Hero

Adornment of Stolen Souls

Malchazeen

Jade Ring of the Everliving

Stainless Cloak of the Pure Hearted

Nathrezim Mindblade

Gorehowl

Sunfury Bow of the Phoenix

Farstrider Wildercloak

Light's Justice

The Decapitator

Ring of a Thousand Marks

Ruby Drape of the Mysticant

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