For those of you playing in the Mists of Pandaria beta you’re probably well aware of the monk ability Fists of Fury. What it does is pummels targets in front of the caster (no limit to how many) for 4 seconds while stunning them and causing damage. At the lower levels, this damage is enough to essentially kill all of the NPCs. This ability will most likely go through a nerf or re-balancing adjustment as it might otherwise be called.
Due to the 45 second cooldown on Fists of Fury this allows for the monk, with the aid of a healer, to pull very very large groups of enemies (as many as you can find) and kill them all with one ability, then very quickly after, doing it again. Making them a devastating AoE Power level which no other class will match at that level.
Here are some of the changes we might see in Fists of Fury.
- Cooldown increased from 45 seconds to 2-3 minutes, which would result in making it still possible to AoE grind, but not to power level as regular questing would become faster.
- The stun effect might be removed from it, this would require the monk to be capable of taking damage from all of the enemies it pulls; which means typically, if you pull 10-20 enemies, you’ll have a dead monk before you have dead enemies.
- Or we will see the damage reduced to the point where when used against a normal mob of the monks level it won’t get close to killing it, leaving the monk on a huge pull to finish off the 10-20 enemies it pulls.
Or we’ll see some combination of all three, as well as, the possibility of removal as always this early in the beta, but I think there is definitely room for the ability.
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