Back in the old days it used to be only Frost Mages who could AoE Grind, but now just about every class can AoE Grind. Having said that, this guide will work for the Death Knight, Druid, Hunter, Mage, Rogue, Shaman, Paladin, Priest, Warrior, Warlock, and Monk.
Some classes prefer smaller pulls while some, like the mage and protection paladin, will enjoy larger pulls. There is something for everyone.
Keep in mind that Blizzard doesn’t prefer people AoE Grind and nerfs spots continuously or makes it not worthwhile to level this way. However, there are plenty of times that AoE leveling is still great. If you need a break from questing or want to farm cloth, leather, or drops from enemies; aoe leveling is great for that purpose.
In some spots you can level faster by grinding than questing, in other areas, the reverse is true. Below you’ll find a complete list of AoE Grinding Locations arranged by expansion. Please keep in mind that the levels column is the level range of the mobs, not the suggested levels to be there. If you like a challenge try something around your level or higher, if you want it easy, try something below you.
WoW AoE Grinding Spots
Levels | Zone | Area | Location | Mobs | Notes |
12-13 | Silverpine Forest | Fenris Isle | 65,33 | Hillsbrad Refugees | 3-5 per pull, humanoids, Horde Only |
12-13 | Darkshore | Ruins of Mathystra | 60,18 | Shatterspear | 3-6 per pull, humanoids, have a ranged attack at start of pull |
13-14 | Westfall | The Dust Plains | 60,72 | Gnolls | 3-5, humanoids, pull melee to casters at camps to gather |
14-15 | Northern Barrens | SW of Sludge Fen | 53,30 | Savannah Lions | 3-5 per pull, skinnable |
15-16 | Redridge Mountains | Lake Everstill | 44,63 | Murlocs | 3-7 per pull, humanoid, some casters |
15-16 | Darkshore | Ameth’Aran | 54,57 | Earth Elementals | 3-4 per pull, elementals |
16-18 | Northern Barrens | Boulderload Mine | 66,14 | Venture Co. | 3-5 per pull normally, humanoids |
16-18 | Northern Barrens | The Dry Hills | 29, 33 | Witchwings | 3-5 per pull, humanoids |
18-19 | Darkshore | The Master’s Glaive | 40,83 | Twilight Humanoids | 3-6 per pull, humanoids, miners come off the hills, pull them to the existing camps |
21-22 | Hillsbrad Foothills | Netherland Stead | 57,74 | Mosshide Gnolls | 3-8 per pull, humanoids, watch for casters |
22 | Wetlands | Whelgar’s Excavation Site | 34,47 | Elementals | 3-5 per pull, elementals, they do a ranged attack that lasts a bit before they gather |
22 | Wetlands | Black Channel Marsh | 25,48 | Mottled Screecher | 3-5 in camps with roamers, skinnable, they are all along the mountains in this area |
22-23 | Hillsbrad Foothills | Darrow Hill | 46,54 | Cave Yeti | 2-4 per pull, humanoids, skinnable |
23-24 | Ashenvale | The Skunkworks | 56,62 | Goblins | 3-5 per pull, humanoids, technicians etc, they throw bombs at start sometimes, small group, kill roamers until respawn |
24-25 | Duskwood | Raven Hill Cemetery | 23,36 | Ghouls | 3-5 per pull, undead, throughout entire graveyard, pulls are somewhat spaced |
25-26 | Northern Stranglethorn Vale | Zuuldaia Ruins | 19,25 | Bloodscalps | 3-7, humanoids, pull melee to casters |
25-26 | Northern Stranglethorn Vale | The Savage Coast | 21,42 | Water elementals | 3-5 per pull, island out in the middle of the water in the northwest |
25-26 | Hillsbrad Foothills | Ruins of Alterac | 46,26 | Crushridge Ogres | 3-6 per pull, humanoids |
26 | Arathi Highlands | Dabyrie’s Farmstead | 50,41 | Dabyrie Laborer | 3-12 per pull, humanoids, Horde Only |
27-28 | Arathi Highlands | Go’Shek Farm | 56,60 | Hammerfall Grunts | 3-10 per pull, watch the mobs around edge, humanoids, Alliance only |
28-29 | Arathi Highlands | Southwest of Boulderfist Hall | 41,83 | Raptors | 3-4 per pull, skinnable, these are available all over the zone as well |
31-32 | The Hinterlands | Skulk Rock | 58,41 | Slimes | 3-4 per pull, inside cave and outside, be careful if you need space |
32-33 | The Cape of Stranglethorn | The Damsel’s Luck | 51,91 | Bloodsail | 3-6 per pull, humanoids, you can grab up to 4 off the top deck or run downstairs and pull more from the bottom up top, and then go to the next ship |
33-34 | Desolace | Gelkis Village | 35,83 | Gelkis | 3-5 per pull, humanoids |
33-35 | Southern Barrens | Frazzlecraz Motherlode | 40,80 | Goblins | 3-6 per pull, humanoids |
32-34 | Southern Barrens | Bael Modan Excavation | 47,87 | Humanoids | 3-5 per pull, humanoids, the horde and alliance are battling each other but you can gather their mobs to yourself, if you’re horde you’ll be fighting Bael’Dun, the alliance will pull Excavation Raiders |
36-37 | Dustwallow Marsh | SE of Brackhoof Village | 47,17 | Raptors | 3-5 per pull, skinnable |
35-36 | Dustwallow Marsh | Dreadmurk Shore | 57,15 | Murlocs | 3-9 per pull, humanoids, some are ranged, head out to the islands and the camps and make a grouping that suits your needs |
35-36 | Dustwallow Marsh | Darkmist Cavern | 34,22 | Spiders | 3-5 per pull, you can get 5 in a group if you hit them with a range to bring them to you after gathering a few |
35-36 | Dustwallow Marsh | Lost Point | 35,53 | Therarmore Deserters | 3-6 per pull, humanoids, can get 6 in a grouping if you’re smart about it |
35-36 | Western Plaguelands | Sorrow Hill | 50,76 | Withdrawn Souls | 3-6 per pull, undead, Horde Only |
36 | Feralas | Rage Scar Hold | 51,32 | Yetis | 3-4 per pull, skinnable, 4 per pull is hard to do, would only use for smaller aoe’s / skinners |
37-38 | Dustwallow Marsh | Bloodfen Burrow | 32,65 | Bloodfen Raptors | 3-5 per pull, skinnable |
37-39 | Western Plaguelands | Gahrron’s Withering | 63,58 | Wailing Death | 3-6 per pull, undead |
38 | Feralas | Woodpaw Hills | 72,56 | Gnolls | 3-5 per pull, humanoids, pull the melee mobs to the casters at camps, or hit the casters with silence and pull them to where they need to go |
38-39 | Feralas | Writhing Deep | 77,63 | Zukk’ash | 3-4 per pull, this is inside a cave, in the rooms after you run through halls you can usually gather 3-4 together but it’s pretty much singles while running down the halls between rooms |
38-39 | Feralas | Gordunni Outpost | 75,33 | Ogres | 3-4 per pull, humanoids |
40-41 | Thousand Needles | SE Twilight Withering | 65,70 | Scorpids | 3-5 per pull, skinnable, on the ridge |
42-43 | Eastern Plaguelands | Zul’Mashar | 65,13 | Infected Mossflayer | 1 pull of 15, smaller pulls around the area, undead, there are graves on the ground, run over the top and they spawn, kill around area until they respawn, be careful not to spawn more graves than you can handle as they stun |
44-45 | Tanaris | Sandsorrow Watch | 38,23 | Zombie | 3-6 per pull, humanoids, you have to click on graves in the area and run to the next one and keep clicking a mob spawns from each |
44-45 | Tanaris | Lost Rigger Cove | 72,46 | Pirates | Even with the changes to this area you can still pull 5-6 at a time, they are all in combat but if you get them before their health is too low you’ll get exp for them |
46-47 | Felwood | Jaedenar | 40,55 | Tainted Ooze | 3-5 per pull, there are ooze in the green pits throughout the zone that you can pull as well |
46-47 | Tanaris | Dunemal Compound | 42,56 | Ogres | In front of the cave you can pull up to 5 maybe 6, some smaller pulls in the area |
48-51 | Un’Goro Crater | The Marshlands | 66,67 | Raptors | Can get 3-4, sometimes 5 in a pull, skinnable |
50-51 | Burning Steppes | Black Tooth Hovel | 44,62 | War Kodo | 3-5, skinnable, they do a stun so be careful |
50-51 | Burning Steppes | Fields of Honor | 35,35 | Blackrock Soldiers | These sit in groups of 25, they are most likely reduced experience, but you get loot off them, at least 3 groups of them |
51-52 | Winterspring | Ice Thistle Hills | 70,53 | Yeti | 3-4 per pull, skinnable, outside and inside cave, limited space while inside cave to move around |
52-53 | Swamp of Sorrows | Misty Reed Strand | 82,84 | Murlocs | 3-5 per pull, humanoids, all along the water front |
54-55 | Silithus | Twilight Outpost | 29,76 | Twilight | 3-5 per pull, humanoids, silence casters and pull wandering melee to them at the camps. |
54-55 | Swamp of Sorrows | Purespring Cavern | 18,57 | Elementals | 3-5 per pull, elementals |
55-56 | Blasted Lands | Shattershore | 68,40 | Gilnean Undead | 3-5 per pull, look by the boats |
57-58 | Blasted Lands | The Tainted Forest | 33,79 | Boglords | 3-6 per pull, giants |
Burning Crusade AoE Grinding Spots
Levels | Zone | Area | Location | Mobs | Notes |
58-59 | Hellfire Peninsula | Valley of Bones | 65,63 | Buzzards | Can get 3-6 per pull in the area, use mount to run through them to collect |
59-60 | Hellfire Peninsula | Expedition Armory | 58,78 | Unyielding | There’s one long pull of about 15 if you run along the ridge, then you have to go inside and fight until respawn. |
59-61 | Hellfire Peninsula | Razorthorn Trail | 40,84 | Razorfang | 3-6 per pull, skinnable |
60-61 | Hellfire Peninsula | The Great Fissure | 33,59 | Stonescythe | up to 4 per pull, possibly 6 if done right, there’s 2 per pillar, if you stand in the middle and range pull each pillar you could probably pull 4 pillars to yourself for 8 total, skinnable |
61-62 | Hellfire Peninsula | SE of Temple of Telhamat | 25,45 | Buzzards | This is the big camp, use your mount to collect, can get up to 9 or more in pull, there’s 3 sets |
62-65 | Nagrand | West of Telaar | 45,73 | Clefthoof | These travel in packs of up to 5 most are non aggressive so you have to pull them all, but the packs cross sometimes and youc an get up to 15 a pull, skinnable |
63-64 | Zangarmarsh | The Spawning Glen | 16,62 | Bog Lords | 3-6 per pull if pulled to you |
63-64 | Zangarmarsh | Quagg Ridge | 27,65 | Bog Lords | 3-6 per pull if pulled to you |
64-65 | Terrokar Forest | South of Allerian Stronghold | 55,60 | Dreadfang Widows | These run for a long ways south, you can get 3-6 if you range pull them to you, they drop netherweb spider silk, which is useful for tailors |
66-67 | Nagrand | Ancestral Grounds | 26,60 | Orc Spirits | 2-6 per pull if you pull them to you with ranged |
67-68 | Netherstorm | The Heap | 31,76 | Zaxxis | 2-10 per pull in some areas, humanoids |
67-68 | Netherstorm | Manaforge Coruu | 51,83 | Sunfury | Was able to get a pull of 10 on the east side, smaller pulls in the area as well, humanoids |
68 | Blade’s Edge Mountains | Death’s Door | 64,67 | Death’s Might | 2-8 per pull if pulled to you |
68-69 | Netherstorm | Eco-Dome Midrealm | 45,51 | Beasts | There are cats you can get 3-4 per pull, and crocs that you can probably get up to 7 in a pull i the lakes, good spot for skinners |
69-70 | Shadowmoon Valley | Ruins of Baa’ri | 57,36 | Ashtongue Workers | 3-8 per pull, humanoids, theres other groups of mobs you can aoe and watch for the casters just pull the group right ontop of them |
70 | Shadowmoon Valley | The Black Temple | 68,52 | Demon Hunter Supplicants | There’s about 30 of them in sets of 2, you can pull them all in one pull or smaller pulls, watch for the level 70 elite, humanoids |
Wrath of the Lich King AoE Grinding Spots
Levels | Zone | Area | Location | Mobs | Notes |
67-69 | Borean Tundra | NW of Riplash Strand | 43,74 | Rhinos | herds of Rhinos, skinnable, can get up to 10 or more if you pull to you, they are non aggressive except for the bull, skinnable |
67-79 | Borean Tundra | NE of Warsong Hold | 45,43 | Rhinos | herds of Rhinos, watch for elite wanderer, can get up to 10 in a pull, most are non aggressive so you have to hit them, skinnable |
68-69 | Howling Fjord | Northeast of Niflevar | 73,43 | Shoveltusk | These travel in herds throughout the entire zone you can probably get up to 9 per pull with range pulling, skinnable |
69-70 | Howling Fjord | Ivald’s Ruins | 77,47 | Iron Rune Destroyers | 3-7 per pull, they sit around the ridge, humanoids, there’s more south by Balegun’s Excavation that you can do if you run out |
70-71 | Howling Fjord | Skorn | 44,27 | Winterskorn Warriors | 2-6 per pull possibly more if you range hit them they are in groups of 2 attacking each other, humanoids |
70-71 | Borean Tundra | The Flood Plains | 61,56 | Gorlocs | There’s about 5-6 around each pull you can pull, keep running to the new pools to the north |
70-71 | Borean Tundra | Scalding Pools | 59,39 | Wolves | You can usually grab 4 at a time, maybe 5 if you play your cards right, there’s lots of them spread across these plains in the water, skinnable |
71-72 | Dragonblight | Crusader’s Landing | 72,81 | Onslaught | 3-6 per pull, there’s a pull of possibly 9-10 on the ship, humanoids |
72-73 | Dragonblight | Onlsaught Base Camp | 87,41 | Onslaught | 4-5 camps, as many as 10 per pull, humanoids |
73-74 | Grizzly Hills | Silverbrook Hills | 24,31 | Conquest Hold Marauders | 3-7 per pull, humanoids |
74-75 | Grizzly Hills | Near Westfall Brigade Encampment | 61,32 | Highland Mustangs | 10 per pull, there are several groups that run around in the area, skinnable |
75-76 | Sholazar Basin | Swindlegrin’s Dig | 34,46 | Venture Co | 3-7 per pull, humanoids |
76-77 | Sholazar Basin | Sapphire Hive | 60,78 | Sapphire Hive Drones | There are sets of 3 that fly around you can pull probably 3 sets to you and then other single mobs making your pulls pretty big |
76-77 | Sholazar Basin | East of Frenzy Heart Hill | 60,70 | Hardknuckle Foragers | There’s a pull of the white apes up to 10, they are non aggressive so you have to aggro, if you go further east you’ll run into more chargers up the hill, skinnable |
79-80 | Icecrown | Savage Ledge | 37,24 | Mjordin Combatants | There’s probably about 30 mobs here that you can almost get in one pull, be careful because they do a knockback on you, humanoids |
80 | Icecrown | Malykriss: The Vile Hold | 59,74 | Skeletal Runesmiths | There’s probably about 20 mobs you can pull in one pull and they have a short respawn of about 60 seconds, this area was nerfed so they give half experience, but it’s still pretty decent, undead |
80 | Icecrown | The Broken Front | 67,62 | Undead | You can get about 20 a pull here too but there’s no time for breaks or good spots to break so be careful, there are a lot of enemies all around, undead |